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     One of five realms in the Elements family, Wilderlands was a set of post-apocalyptic wastelands thanks to the Pulse War. For the survivors of the war, marooned in this quarter of the world when the Barriers went up, life was extremely tough.

     Technology powered by Pulse no longer worked, and since that was most technology, the survivors had very few tools to help them get by. Bio, chemical and radioactive toxins scarred the land and extreme weather made things even tougher. Unexpected mutation was common, in men, animals, and plants.

     Out of the desperation, survivors created pockets of basic civilization. Warlords and despots claimed patches of resources, which might be nothing more than a sheltered valley where edible crops could grow. One large group of survivors left the mainland altogether, in the early days after the War. Following three prophets who came out of the wastelands, they settled instead on an island and built a culture of their own in isolation. Protected by a Barrier the prophets made, they became their own realm, Gatherall.

Realms > Mortal Realms > Elements > Wilderlands

Created by: Last Modification: Tuesday 17 of August, 2010 22:21:09 UTC by vickeya.

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